Lexington Public Library

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The Digital Studio provides people of all skill levels the tools for filmmaking, photography and digital art, music making, and media preservation.

The Lexington Public Library has made an effort to ensure that all of our digital collections are public domain, or that we have gotten approval from the copyright holders to display their work. Most - but not all - of these collections, to the best of our knowledge, have no known US copyright restrictions. Some items in the collection are under copyright but qualify for online display by libraries under Section 108(h) of United States Copyright Law. Some of the collections provided in the Library's Digital Archives are made available under an assertion of fair use, which does not necessarily apply to an individual's use of them.

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Learn by doing. Get hands-on practice with cutting edge technology at our Digital Studio, Kloiber Foundation STEAM Lab, and Makerspace on your own or learn from our expert staff during structured programs.

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The Lexington Public Library’s Digital Archives provide open access to researchers and students to learn more about the rich history of Lexington and Fayette County. It contains a fraction of the Library’s physical holdings, which are housed and available for reference in the Kentucky Room at the Central Library. New material is being digitized and added constantly, so there's always something new to find.

The archives have a simple keyword search, and it is possible to browse the collections by subject, area, or decade. The Lexington Public Library actively reviews and labels materials in our archives with statements that indicate how you may reuse the images, and what sort of permission, if any, you need to do so. Please check the information for each image to determine its legal status.

Located on the fourth floor of the Central Library, this space invites children and students to learn about Science, Technology, Engineering, Arts, and Math through hands-on experiences. Programming events targeted toward upper elementary and middle-school aged students include circuits, robotics, augmented and virtual reality, coding, 3D printing, recording in the audio booth, and so much more.