Lexington Public Library

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The Kloiber Foundation STEAM Lab, located on the fourth floor of Central Library at 140 East Main Street, is a space for youth and families to explore and create using resources and programs related to Science, Technology, Engineering, Art, and Math (STEAM). Customers ages 7 and under must be accompanied by a responsible caregiver. Planning to bring a group of 10 or more? Please contact us by calling 859-231-5500 ext.1147 or using the link below.

Recurring programs

Lego Club, Maker Station, and Open STEAM Play sessions are available for children and families. The STEAM Lab also hosts weekly drop-in events, Homeschool STEAM activities, and special programming during school breaks. Check out the upcoming events listed below.

Learning doesn’t stop at the end of the school day. The Lexington Public Library is here to support your education at every level, from birth through college, with skill-building tools, live tutoring, standardized test prep, after-school programs, and more.

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The Lexington Public Library is home to four collaborative creative spaces for making, learning, exploring, and sharing. These spaces offer a variety of events, high-tech and low-tech equipment for patron use, and serve as a space to build community, explore your creativity, and develop personal interests.

Sample projects

Film a music video, 3D print a fidget toy, digitize old family photos, sew a costume or mend your favorite pair of pants, embroider a t-shirt, comb bind a book, start a podcast, record in the audio booth, create content with the green screen, make custom magnets or buttons, engrave a keychain, print a poster, make custom stickers, and more.

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Download eBooks, audiobooks, magazines, and more – free with your library card.

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Find out what's happening at our locations.  Browse upcoming events and discover our dedicated learning spaces.  Reserve a meeting room.  Explore our galleries and special collections.

Library News
Free program being offered at Northside and Village Branches

Lexington, Kentucky (December 20, 2022) – Lexington Public Library announced today that its popular LPL After School program will return in 2023, beginning January 2. 

LPL After School is a FREE drop-in program for kids aged 5-12 that takes place after regular school hours, Mondays through Fridays from 4-6pm.  The Library, in partnership with God’s Pantry, will provide snacks for all participants as well as STEAM and enrichment activities, homework help, and reading recommendations. And there’s no need to register—just show up!

Read the latest news from Lexington Public Library.

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Eastside Branch - Children's Program Room
Create bright and colorful suncatchers using melted crayons. Kids can choose their favorite colors, watch the wax transform, and make a sunny decoration to take home.
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Eastside Branch - Children's Program Room

Kids can try on wings and wave magic wands while practicing brushing, sorting foods, and exploring real dentist tools. Goodie bags included. For ages 2-7. No registration required.

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Eastside Branch - Children's Program Room

Kids can splash, pour, scoop, and experiment at a variety of water stations, from mini “splash zones” to pouring and sensory tables. Along the way, they’ll explore early science concepts while building motor skills and enjoying a refreshing summer activity.

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Marksbury Family Branch - Community Room B
Take a VR ride on a roller coaster or two. Then design your own coaster. Recommended for kids ages 5-11 and their families. No registration required.
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Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
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Eastside Branch
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
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Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13