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Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Participants are welcome to drop-in anytime during Open STEAM Play and stay as little or as long as you would like!
Children 7 and under must be accompanied by a responsible caregiver.
Located on the second floor of the Eastside Branch, the Makerspace is a collaborative workspace for making, learning, exploring, and sharing. Through the intersections of technology, science, art, and culture, the space encourages entrepreneurship, personal growth, and artistic expression.
After hours we'll get out the parachute, the sitting scooters, and more! Ages 13+
Join us for a conversation with sports commentators Tom Hammond and Mark Story, authors of Races, Games, and Olympic Dreams: A Sportscaster's Life.
Library meeting rooms are available for individuals, non-profit, for profit, study groups, and community organizations seeking to hold meetings, trainings, and workshops. Meeting rooms are free of charge. Sterno and other tools/equipment that have an open flame are prohibited.
The Lexington Public Library’s Digital Archives provide open access to researchers and students to learn more about the rich history of Lexington and Fayette County. It contains a fraction of the Library’s physical holdings, which are housed and available for reference in the Kentucky Room at the Central Library. New material is being digitized and added constantly, so there's always something new to find.
The archives have a simple keyword search, and it is possible to browse the collections by subject, area, or decade. The Lexington Public Library actively reviews and labels materials in our archives with statements that indicate how you may reuse the images, and what sort of permission, if any, you need to do so. Please check the information for each image to determine its legal status.
Located on the fourth floor of the Central Library, this space invites children and students to learn about Science, Technology, Engineering, Arts, and Math through hands-on experiences. Programming events targeted toward upper elementary and middle-school aged students include circuits, robotics, augmented and virtual reality, coding, 3D printing, recording in the audio booth, and so much more.