Lexington Public Library

Website Search

Search Website
Displaying results 76 - 100 of 594
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Enjoy songs, bounces, stories, and social time for babies and their caregivers. Recommended for ages 0 to 18 months.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Enjoy songs, bounces, stories, and social time for babies and their caregivers. Recommended for ages 0 to 18 months.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Enjoy songs, bounces, stories, and social time for babies and their caregivers. Recommended for ages 0 to 18 months.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Move, sing, read, and play in this interactive storytime for toddlers and their caregivers. Recommended for ages 18 to 36 months.
-
Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
-
Eastside Branch - Children's Program Room
Enjoy books, music, movement, and activities that encourage early learning and promote school readiness. Recommended for ages 3-5.
-
Eastside Branch - Children's Program Room

Pokémon Club is a structured program within the Play! Pokémon ecosystem, where students can learn, play, and connect through the Pokémon Trading Card Game (TCG) and other activities designed for their age range. Pokémon Clubs aim to be inclusive and welcoming to all students, regardless of their skill level or familiarity with Pokémon. Unlike events at Play!