Lexington Public Library

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The Lexington Public Library is home to four collaborative creative spaces for making, learning, exploring, and sharing. These spaces offer a variety of events, high-tech and low-tech equipment for patron use, and serve as a space to build community, explore your creativity, and develop personal interests.

Sample projects

Film a music video, 3D print a fidget toy, digitize old family photos, sew a costume or mend your favorite pair of pants, embroider a t-shirt, comb bind a book, start a podcast, record in the audio booth, create content with the green screen, make custom magnets or buttons, engrave a keychain, print a poster, make custom stickers, and more.

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Discover free events, books, and resources exploring Juneteenth, the holiday commemorating when the Emancipation Proclamation reached enslaved people in Galveston, Texas, in 1865. 

Please note that all locations will be closed on June 19 in observance. 

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The governance of Lexington Public Library is under the direction of 7 Trustees and up to 10 Advisors who guide the long-term strategies for the Lexington Public Library, including the long range plan, annual budget cycle, advocating for the library and for library customers, and policy recommendations.

Library News
Free program being offered at Northside and Village Branches

Lexington, Kentucky (December 20, 2022) – Lexington Public Library announced today that its popular LPL After School program will return in 2023, beginning January 2. 

LPL After School is a FREE drop-in program for kids aged 5-12 that takes place after regular school hours, Mondays through Fridays from 4-6pm.  The Library, in partnership with God’s Pantry, will provide snacks for all participants as well as STEAM and enrichment activities, homework help, and reading recommendations. And there’s no need to register—just show up!

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Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
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Eastside Branch
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
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Eastside Branch - Children's Program Room
Pokémon Club is a monthly program providing young players with tools to learn and develop strategic thinking, math, and reading comprehension through the Pokémon Trading Card Game. For ages 11-13
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Eastside Branch - Children's Program Room

Kids can splash, pour, scoop, and experiment at a variety of water stations, from mini “splash zones” to pouring and sensory tables. Along the way, they’ll explore early science concepts while building motor skills and enjoying a refreshing summer activity.